A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
142
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Posted - 2013.06.10 18:56:00 -
[1] - Quote
I would like to see the cap removed. I am pretty goal orientated and once I hit the cap I pretty much stop as I do not earn much WP per game since I moved away from being a Logi and at best I am a average FPS shooter. Please note that while several players say it is easy to earn 1000 WP I would ask them to look at the leader board at the end of the battle and take note of how many players earn much less than 1000 WP. I would say at least 10 people, on your side, earned less than 500 WP. It is these people who make up the majority of the player base.
It would be nice to work out a build/fitting and then earn the SP on a continuous basis until it is achieved without the abrupt SP holt after 2-4 days that the current cap produces. The SP cap is a psychological barrier for me. If my next skill level requires 450k SP and I only have a few thousand SP unallocated then a few thousand extra SP earned after the cap, and playing for hours, just does not feel worth it.
At least in Chromosone there was the chance to earn millions of Isk in salvage and now you get one MH-82 HMG etc. Though I understand why it was changed due to the Isk refund we received with 6th May Respec.
To the argument that the cap protects us from hardcore players who will earn millions more SP than the rest of us I say "too late" as evidenced by all the talk about the academy, match making, and proto stomps.
The one thing many new players will have over the vets when playing this game is greater enthusiasm. They will be more willing to play 23/7 if it results in them earning many millions of SP quickly and they end up becoming competitive sooner rather than in 3-6 months, depending on boosters.
Whereas for many of the vets I think when we reach 20-30 million SP we will certainly start to slow down as we will have maxed out 1-2 classes.
A hidden benefit of no SP cap is the fact that Respecs will become a thing of the past for many players. Made a bad SP investment then play more and skill into something else the more you play the quicker you will develope your new fitting.
Protecting new players from the hardcore no longer works as there are now to many high SP players in the game. Creating SP sinks does not help as it affects the new players even more than the vets. X5 for core skills hurts new players more than it does us.
There is some talk of rapid SP earnings for new players and when it was upto 2-3 Million SP I would have agreed that it was a good idea. But now some people are suggesting that this should be increased to 5, 7 or even 10 mil SP. Now I understand the reason behind this SP increase but I would be disappointed in CCP if they granted the new players the ability to play without a cap until they reached or even exceeded the amount of SP I have earned over months while I am still stuck with the cap.
Be fair to everyone and just remove the cap in its entirety. |